

I believe you can imagine many other ways, point is to make strong rituals both fun and bit challenging to do. Mechanics go from simple channel (easy ritual) in form of holding a single key (same as with resurrection of other players) to a more complex channel (hard rituals) where you have to move around ritual site to stand in circles on the ground and activate magic balls floating around it. No ritual site can be created there and no ritual magic can target it. Alliance bases are warded by powerful magic which disrupts ritual magic. Otherwise will end after the timer is reached. Some rituals may need maintenance after the channeling is complete in order to provide its continuous effect. Once the ritual is complete it will take its desired effect and create magic disturbance. If enemy player comes to undefended ritual site, he can interact with it to destroy the ritual site and ending the ritual effect. If everyone who is performing a ritual dies or leaves the area (clearly marked with magic circle), ritual site will despawn in few minutes. Ritual needs a various number of people depending on its type, who perform the channeling. Once deployed, the scroll is consumed and ritual is ready to be performed. When you have a ritual scroll on your quickbar and you are in Cyrodiil, you can use it to create a ritual site in a same manner you place siege weapons. Ritual magic could introduce new types of crafting resources but it is not necessary. Ritual scrolls have class from green to legendary with increasing need for resources and divided into types as described below. Passive skills allow you to create higher ritual scroll classes, to decrease minimal number of people needed for ritual, make performing ritual easier and faster.Ī new crafting station called ritual station for creating ritual scrolls which you can then use in Cyrodiil to create ritual site. You search for and learn recipes for creation of ritual scrolls. I would like to implement this through my idea of ritual magic.Ī new skill line called ritual magic similar in many aspects to Provisioning. Now if we are heroes who can use various magical powers and are capable of great feats, we should be able to do the same. Magic users spawn creatures to their aid, empower themselves and others and cause other significant changes to the area they are in. While playing the ESO quests through Tamriel we have all seen those various rituals for various purposes and took our smaller part in them, namely protecting or disturbing it. After playing PvP for some time, gathering experience and ideas I have decided to formulate them into something hopefully meaningful and would like to hear your reactionsįor TL DR people jump right into Empower Ritual
